Classic mac emulator graphcis acceleration

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I was able to open one of the 3DS Max projects included with the SDK. Unfortunately it got hung up a few times when trying to render some gpl files from the SDK.įortunately. The leaf fell off and the battery’s dead, but it still works just fine (when plugged in).Īfter setting it up with a copy of Mac OS 9.2.2, I was able to try launching the previewer program once again. I emailed around to a few used computer shops and managed to snag an old iBook G3 for $50. The lack of hardware-acceleration means that the previewer would not render correctly and would just lead to an empty black box.

Unfortunately, SheepShaver (and all other modern classic Macintosh emulators) lack support for hardware-accelerated graphics.

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I had set up an emulator called SheepShaver so that I could try running the program. Since these computers (notably the PowerMac G3) had similar internal architecture to the Gamecube, they were used as testing environments for some areas of Gamecube development. There was a version of this program compiled for classic Macintosh computers. A while back I tried running a program called previewer for viewing.